The Midline Arc - Coach Scott Dieterich
There has been much written about the midline
option since it’s development back in the early 1990’s. For
time’s sake, I will not go into all of the details of why the midline
is a great football play still today, because this has been established
many times over.
0/1 Arc
The play I am writing about in this article
is one of the lesser used versions of the midline option and that is the
midline triple option which I call “0/1 Arc”. I run the midline
as an inside double option like most teams do but the midline triple option
has given us some new life on the perimeter recently because for many
years we did not pitch the football on the midline and most of the teams
that we played became very familiar with this.
Below is a list of reasons why I believe
in the midline triple option and why it is a great complement to the true
inside midline option and to the triple option offense as a whole:
1. It makes the defense have to defend the
entire inside gaps (A-B-C) as well as having to defend the pitch on the
perimeter.
2. We run it as a no-motion no-flow play
that really ties the linebackers and safeties down which creates good
blocking angles.
3. It is an easier triple option read and
reaction for the QB than the inside veer because the QB is standing still
on the 1st read and if the d-end attacks him on the pitch read, he has
plenty of time to “sit and pitch” the ball with very little
problems.
4. Good tempo play to go on 1st sound especially
if the defense is playing games by changing their defensive fronts on
you prior to the snap.
5. Slows down a hard filling F/S because
the ball attacks the middle of the defense now and by the time the ball
is pitched, the pitch man has a better chance of making the F/S miss in
the alley because there is usually more separation and space.
6. Great play from double-slot that forces
the defense to balance up allowing the offense to take advantage of any
numbers or blocking angles advantage that we may have prior to the snap.
7. Last but not least, this is a triple
option play, which means (2) of the toughest defenders to the block play
side don’t have to be blocked because the QB is reading them.
For simplicity sake on my part, I cut and
pasted our rules sheet and how we block this play against the (5) defensive
fronts that we identify. A couple of notes on the defensive diagram
sheet:
- Against the 3-3 & 4-3, the
play side tackle may call “toad” if he cannot go inside and
get to the play side linebacker. In this case, he will call “toad”
which means he will load-reach the d-end and the QB will now pitch off
of the linebacker wherever he may fit.
- Vs. a 3-3 defense, the QB will
auto-pull the ball from the fullback because the 1st down lineman is the
stacked middle linebacker to us and therefore he is inside the play side
guard, which makes the play an auto-pull for us.
- Against a 5-3 defense,
the outside defender for us is hybrid player: the play side linebacker
and the rover all in one. This is why he is labeled as a B/R.
Play: 0/1 Arc (Midline Triple
Option)
Play Description: Midline
Triple Option, on which we will dive read the #1 down lineman and pitch
read off the #2 down lineman (D-End)
Rules and Coaching
Points |
QB |
MIDLINE MESH & READ WITH FULLBACK; IF PULL PITCH
KEY OFF D-END: AUTO-PULL SITUATION STILL APPLIES; ON PULL BE READY
FOR FAST-PLAY FROM D-END. ON “TOAD” CALL PITCH OFF LBER.
THINK PITCH UNLESS IT ALL CONSTRICTS OR STRETCHES. |
FB |
MIDLINE MESH WITH QB: ON PULL SQUARE UP HARD OR WRAP. EXPECT TO
CUT OFF OF A “O”-NOSE DEFENSE.
|
PST/Y |
ARC FORCE; POSSIBLE SWITCH: NO MOTION ON THE PLAY; ID FORCE PRE-SNAP
ON THE PERIMETER. |
BST/Y |
PITCH ON THE SNAP: CHEAT ALIGNMENT IF NEEDED. |
BSX/Z |
APPLY OPTION PERIMETER RULES (PITCH OR QB): STALK OR SWITCH. |
BSX/Z |
BACKSIDE RUN RULE (CUT-OFF): TO THE MIDDLE OF THE FIELD. |
PSTE |
SEAL PS LBER TO LEVEL 3. |
BSTE |
BACKSIDE RUN RULE: CUT-OFF C-GAP TO LEVELS. |
PST |
SEAL PS LBER OUTSIDE OF THE DIVE KEY; POSSIBLE TOAD CALL: IF PSLBER
IS STACKED OR NEAR STACKED POSITION ON THE D-END THEN CALL “TOAD”
& TOAD-BLOCK THE D-END (FOR THE QB).
|
PSG |
VEER RELEASE TO 1ST LBER INSIDE THE DK (FB); STRONG RELEASE.WASH
DK vs. PINCH OR IF HE IS ALIGNED INSIDE OF YOU. DOESN’T CHASE
LBER PS. 2-STEP DECISION; BACKER-TO-BACKER. |
C |
“0” NOSE-BS A-GAP TO BS LBER (FB); NEVER PLAYSIDE.
COMBO W/BSG vs. STACK LOOK, DOUBLE A SHADE & MOVE DL FROM BS
A-GAP. VS A 50: 6” MOVEMENT ON NOSE WHERE HE WANTS TO GO.
CAN GO TO MIKE VS. A 4-3 WITH NO BS A-GAP THREAT. |
BSG |
CUT-OFF MAN ON-TO NEAR LBER (FB). POSSIBLE COMBO W/CENTER VS. STACK
LOOK. DOUBLE A SHADE & ON COMBO MOVE THE DL FROM THE BS A-GAP.
BEAT THE BS LBER TO THE “SPOT”. |
BST |
SEAL OFF B-GAP TO 2ND LEVEL (FB); DON’T ESCAPE & SHORTEN
THE BS EDGE. STAY ON 4-TECH OR DEFENDER HEAVY ON YOU; PROTECT QB’S
BACKSIDE THEN FOR THE FULLBACK CUT-BACK. STEP & PUNCH, RIP-THRU
& GET 2ND LEVEL PLAYER. MAY GAP-PICK BACKSIDE. |
Blocking Schemes VS. Various Defensive Looks